![]() The reason why I have mixed feelings is that when I am experience farming I finish clearing the entire level after the boss is defeated for that little bit of additional experience and the possibility of another box. ![]() I too hate it when additional opponents appear out of nowhere when fighting a boss but at least the issue is uniform for everybody or it creates a skill dividing line for those that clear a trial in a way that stops additional enemies from joining the boss. ![]() So i eagerly wait for the 1.4.2x stable release since you said (on discord) that xp numbers were displayed (Edit: I found a picture showing the new xp bar) On the other hand the Shores of Hope is always 53 simple mobs (Mortanimus Thadden included, he gives the same xp as simple mobs), but as you level up the xp bar progression get quickly unnoticeable. For example the devs said that to spawn the trial boss you have to get 200 trial points, with one point per simple mob kill and five point per elite kill, but i think it fluctuates around that number, plus remember the summoned mobs give trial point but no xp, so even doing only one particular trial level repeatedly will likely not give the same amount of xp points on each run. I went nowhere, it is very difficult to have a consistent useful experiment. I think i have seen spawned mobs giving xp, even once a summoned one, but it is sometimes difficult even on movie to see what's going on (a stray bullet may kill a mob far away.)Īll these recording was when i attempted to reconstruct the xp to 1-70 level and xp to champion level functions. ![]() Yeah me too, i know that this giving/not giving experience is not so clear cut. ![]()
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