![]() 2 for player spending with $161 million, or 8 percent of the total, while Canada ranks No. has proven to be its most lucrative market, accumulating $1.3 billion or about 65 percent of total revenue. When it comes to the title’s global lifetime revenue, the U.S. Minecraft from Mojang and Harry Potter: Hogwarts Mystery from Jam City rounded out the top five titles in the genre during the 1Q20 to 3Q20 period. 2 with nearly $119 million and Klondike Adventures from Vizor at No. It was ahead of Township from Playrix at No. A sharp rise in spending has coincided with the global COVID-19 pandemic and lockdowns, with the game’s best month ever coming in May 2020 when it accumulated nearly $113 million, a three-times increase year-over-year.Īccording to the Sensor Tower Game Taxonomy, Roblox is the clear leader in the Simulation genre in the United States, generating more than $535 million between Q1 and Q3 2020. That means it’s taken a year for the title to generate $1 billion in gross revenue on mobile alone. ![]() It took seven months to generate $500 million and crossed the $1.5 billion mark in May 2020, and five months to pick up another $500 million and surpass $2 billion. Spending in Roblox mobile headed into overdrive in 2020. Popular world building MMO Roblox from Roblox Corporation has surpassed $2 billion in player spending on mobile ahead of the developer’s impending initial public offering, Sensor Tower Store Intelligence estimates show. ![]()
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